Last defense
Before the player with the most votes is put out, they get a 30-second last defense, then a yes/no revote on them. It saves innocents from waves of hype.
Agree now, argue never
From what the game is to the finest details of the vote — every rule your game night needs on one page, plus the optional house rules that settle arguments before they start.
Mafia is a social deduction game that appeared in the late 1980s and spread all over the world — and at Arab gatherings it became the star of every get-together and diwaniya. The group is secretly split into two teams: a minority who know each other (the Mafia), whose goal is to wipe out everyone else one by one without being exposed, and a majority who know nothing (the Citizens and the special roles), whose weapons are observation, discussion and the vote. No cards, no board, no luck needed — just faces trying to read each other. The game alternates between a night, when the special roles act in secret, and a day, when logic and acting fight it out.
The secret to why people get hooked is that it isn't a game of information but a game of trust: every sentence you say either raises your standing with the group or burns it, and your closest friend might be tonight's enemy assigned to take you out. That's why the same group can play it a hundred times and never get bored — because the real game isn't in the rules, it's in the people sitting around you. The rules below are simply the frame that keeps this psychological battle fair and fun for everyone.
Roles are dealt in secret at roughly one Mafia for every 4–5 players (the full role distribution table is here), and a Godfather (narrator) is chosen to run the round without playing in it. Each player sees only their own role and keeps it hidden until they're out — and if you play digitally, the dealing is automatic, with no app to download.
Everyone closes their eyes and stays completely silent. The Godfather wakes the roles in the same fixed order every night: the Mafia agree on a victim by gesture, then the Detective checks a player, then the Doctor protects someone. No talking or whispering, and no opening your eyes out of turn — anyone caught cheating is out immediately.
The Godfather announces what happened overnight: who was killed (or survived thanks to the Doctor's protection) — without any detail that gives the roles away. A discussion opens for an agreed time limit (3–5 minutes is ideal). Every player has the right to speak, and constant interrupting is a foul the Godfather keeps in check.
After the discussion everyone votes openly — living players only, one vote each, and abstaining is allowed if you agreed on it beforehand. The player with the most votes is out and reveals their role (or the role stays secret in harder variants), then becomes a silent Ghost.
The Mafia win the moment their number equals the number of remaining players — because the vote can no longer touch them. The Citizens win by putting out the last Mafia. Special roles (like the Sniper) count toward their own team.
Agree on them before the first night — every mid-game argument is a free point for the Mafia.
Before the player with the most votes is put out, they get a 30-second last defense, then a yes/no revote on them. It saves innocents from waves of hype.
When the vote is tied: a showdown between the tied players only (a short defense + a vote between them), or the whole elimination round is cancelled. Pick one and stick to it.
Some groups ban killing on the first night so everyone gets a chance to read the faces. Great for beginners; seasoned players skip it.
A player who's out doesn't talk, doesn't hint and doesn't give a laugh that "means something". Any influence from a Ghost on the living counts as a foul that spoils the round.
Learn every role's powers and strategy, or grab ready-made interrogation questions for a fiercer day — and try it all straight away in the online Mafia game.
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