Team Mafia
The minority in the knowThey know each other from the first night, agree on their victims in secret, and their weapons are acting and sowing doubt among the Citizens. They win if their number equals everyone else's.
Who are you tonight?
Every role in Mafia has a power that changes the course of the round — and mistakes that burn it on the very first night. This guide explains the powers and strategies, role by role.
At its heart, Mafia is a battle of information: a minority who know everything (the Mafia) against a majority who know nothing (the Citizens and the special roles).
They know each other from the first night, agree on their victims in secret, and their weapons are acting and sowing doubt among the Citizens. They win if their number equals everyone else's.
None of them knows anyone else's role. Their weapons are observation, discussion and the group vote — with the Detective, the Doctor and the Sniper as their trump cards. They win by putting out every Mafia.
The power, the strategy, and the mistake everyone keeps making.
Power: picks a victim with their team every night, and knows who the other Mafia are.
Fatal mistake: defending your teammate to the bitter end
Power: no night power — but their vote counts as much as any role's, and the votes are what decide the game.
Fatal mistake: voting without a reason you can say out loud
Power: checks one player every night and learns: Mafia or innocent.
Fatal mistake: outing yourself to win a single discussion
Power: protects one player from being killed every night, and can protect themselves once per game.
Fatal mistake: random protection without reading the discussion
Power: one bullet for the whole game, fired on any night — if it hits a Mafia it's a knockout blow, and if it hits a Citizen, only that Citizen goes out; the Sniper stays in the game.
Fatal mistake: the trigger-happy first-night shot
Power: an eliminated player becomes a Ghost: they see everything, chat with the other Ghosts, and are strictly forbidden from influencing the living.
The rule: the dead don't talk
The Godfather (the game night's narrator) is the moderator of the game: they know everyone's role, put the players to sleep and wake them up, and announce the night's events in a voice that builds the suspense. The whole round is only as good as its Godfather.
With a Jm3a VIP subscription, seven roles unlock that break every expectation: the Serial Killer kills alone, outside the Mafia's plans; the Spy listens in on the Mafia's secret conversations; the Joker wins by getting everyone to vote them out; the Colonel's vote breaks ties; the Bomber takes down whoever voted against them; the Witch has an antidote and a poison, each usable once; and the Fool doesn't even know which team they're playing for. Each one turns the way you read the round upside down.
Go over the complete game rules or how to play — then try the roles yourself in the online Mafia game.
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